What an amazing day. I loved the art being sold at Fan Expo.
I got to meet Camilla d'Errico! I used to doodle her art, loved her before she was big, follow her art to this date. I am SO stoked. She ranks high on my list, Lynda Barry being at the top. And now I've met them both! She is so nice too! She gave me a cherry tomato :)
Paul got me some sweet swag!
He also got to play "Last of Us"!
Full Indie yesterday also was excellent.
I really liked learning about 1-2-3D Catch, which is an AutoCad program that models 3D items for you. Basically, you take 48-64 pictures of an object all around it and send it to the program's server and it sends you back a model you can use. It's a bit like the process I did with Kristen, capturing her puppet head, where we rotated the head and snapped every angle of the head puppet. Though, the two speakers of Rust Clad do something opposite - they move around the object with a camera rig. A homemade one too! Brilliant.
I really loved East Side Games talk, about how they try to work against being a big company... one that has "meetings about meetings". How they have a pitch every month, where everyone in the studio is free to tell the team their ideas. It sounds like an amazing place to work!
Full Indie is coming up this week. I'd really like to go to get more feedback on my game, but I'm going to the Distant Worlds: Final Fantasy Symphony. SO NERDY! B)
Showing posts with label full indie. Show all posts
Showing posts with label full indie. Show all posts
Sunday, April 21, 2013
FAN EXPO & FULL INDIE
Labels:
anime,
comic books,
comics,
developer,
devs,
domokun,
expo,
fan,
fan expo,
full indie,
full indie summit,
game,
games,
indie,
legend of zelda,
vancouver,
video games,
zelda
Saturday, April 20, 2013
It's here! Download CIRCLE OF FATE here!
I am now going to the Full Indie Summit, to meet fellow indies and see learn lots from the community. I thank them so much for giving me this energy!
I am now going to the Full Indie Summit, to meet fellow indies and see learn lots from the community. I thank them so much for giving me this energy!
Labels:
2000,
chrono trigger,
developer,
final fantasy,
full indie,
full indie summit,
game,
game jam,
games,
indie game developer,
rpgmaker,
rpgmaker 2000,
vancouver,
video game
Monday, April 15, 2013
Tutorials? y i do this?
Hi all again!
I thought it'd be useful to maybe develop on this blog some tutorials for the RPGMaker 2000 engine. I used this to build my game. By no means am I a wizard, but the tutorials are starting to ebb away with time as it's an old, old program. I hope it will help as an option to the other sites that are around for this as well. I'll try to link to them as much as possible. A big inspiration on my work has always been "The Way" that was made on this engine. I had an opportunity to interview Luke (LunC) who created this game two years ago and I will maybe post this email interview... in time!
Also, since I'm still getting my materials set up... I know by no means my work is that of a triple A title, but I'm hoping to join a game jam in the summer I really believe in. The next program I want to learn is Unity. . . I hope in three months I can have some mastery over stuff.
The game jam is one being put together by the organizers of Full Indie. Apparently, an article on Gamasutra stated that female characters weren't profitable in the gaming industry, and Full Indie is reacting to this, by holding a 48 hr game jam in July. The game jam is to make games that do feature a female character (if I'm not mistaken) and I would really like to participate.
I hope by completing the other two in this series I can equip myself with enough skills to help.
I thought it'd be useful to maybe develop on this blog some tutorials for the RPGMaker 2000 engine. I used this to build my game. By no means am I a wizard, but the tutorials are starting to ebb away with time as it's an old, old program. I hope it will help as an option to the other sites that are around for this as well. I'll try to link to them as much as possible. A big inspiration on my work has always been "The Way" that was made on this engine. I had an opportunity to interview Luke (LunC) who created this game two years ago and I will maybe post this email interview... in time!
Also, since I'm still getting my materials set up... I know by no means my work is that of a triple A title, but I'm hoping to join a game jam in the summer I really believe in. The next program I want to learn is Unity. . . I hope in three months I can have some mastery over stuff.
The game jam is one being put together by the organizers of Full Indie. Apparently, an article on Gamasutra stated that female characters weren't profitable in the gaming industry, and Full Indie is reacting to this, by holding a 48 hr game jam in July. The game jam is to make games that do feature a female character (if I'm not mistaken) and I would really like to participate.
I hope by completing the other two in this series I can equip myself with enough skills to help.
Labels:
full indie,
game jam,
rpgmaker,
rpgmaker 2000,
the way
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